Texturing with
a Dremel
|
UPDATED
03/11/07
|
 |
Ok. On this page I will attempt to show
how I add detail back in on styrene kits after cleaning
up the joints.
This will also work on resin kits, but it is geared more
towards styrene.
First thing I will talk about is the dremel itself, and
the bits that I use. |
 |
For the scales I added in in the pictures
above, I used the bit you see here. It's got a nice point
on it and does a decent job.
Below you can see the set of bits that I use for fine
details. |
|
There are a variety of shapes and sizes,
and the effects I am going for really dictate which one I
use. |
 |
On the tail shown above, I had already
used 2 other bits to get to that stage before switching
to the one discussed here.
I used both the ball shaped one, and the cone shaped one
to clean up the seam itself. And restore the contours of
the ribbing on the tail at the seam.
It's one of those things that is a personal preference.
There is no right or wrong bit to use in any given case.
Just whatever you think will work for the job at hand. |
|
Above is a before picture of one of the
arms for the same model.
Note the smoothness where the seam is in the before
picture.
That is what we want to address. It doesn't look right.
And will only continue to not look right as you paint it.
There are no places for a wash to seep into, there are no
high points for drybrushing to highlight. It will just
look smooth, flat, boring, and unnatural.There are
several reasons for the smoothness and soft detail.
First of all, most styrene kits have soft detail on the
edges. The reason being too deep a detail will keep the
part from ejecting from the mold properly. So they have
to be kind of smooth on the edges, just from a production
standpoint.
Second, after it is glued, then you have to smooth the
seam or it will show.
Either by overfilling slightly with glue, then scrapping
it down after it has dried.
Or by filling with putty after it is assembled then
sanding it to blend.
Both methods smooth down farther the already soft detail.
Add in several coats of primer used to check your
progress as you eliminate the seams, and what little
texture is left is almost filled in completely. If there
is any left at all.
|
 |
Here is what it looks like
afterwards.
I take the dremel and follow the patern that is already
there.
This can be tricky sometimes as there might be large
areas that are smooth, and you have no idea where to go.
First, work the edges of the smooth area. Recarve the
lines that you can see. Follow them to their logical
ends.
After you have done this all around the smooth area then
you should be able to find some logical areas to connect
things.
Also, tilt the piece and watch how the light cast
shadows. Sometimes even if it is smooth, you can still
see shadows of where detail used to be. Follow them and
bring that detail back out.
You want to follow what you can of the original texture,
as your work won't be out of place then.
As you work on the piece you will start to get a feel for
what the orignal sculptor was doing. So if you do get
into a totally blank area, you should be able to free
hand your way through it rather convincingly.
When you think you are done. Take a quick break. The hold
the piece away from yourself a little bit.
Look it over.
Bet you find some more places that still need some work.
I know I always do.You will probably notice that the
carved grooves aren't exactly smooth. And that there are
still some little chunks of plastic in there. I clean
that up with an old toothbrush. The soft plastic bristles
won't hurt the plastic, but they will get in there and
clean things out for you.
After some primer and some paint the roughness will also
smooth out and blend with the existing texture..
This brings me to another tip
|
 |
Widen out your work.
In the pic above, the seam wasn't that big.
But I worked my way out into the texture that was still
there.
But going a little lighter on detail that still remains,
it help blend your new work with the existing texture on
the subject.
It adds in some of the tool marks of the dremel, without
overpowering what is already there.This brings me to
something I almost forgot to cover.
Speed and pressure.
Remember the faster you run your dremel, the faster it
will cut through the paint/plastic.
But, the less control you have. The bit will want to
wander and cut where you don't want it too.
Also, the faster you run it, the more chance you have of
digging too deep and going all the way through the
plastic.
You also don't want to press too hard. Let the tool do
the work.
Sometimes you have to give it a little bit more of a
press to keep it where you want it instead of it going
somewhere else.
You don't want to just gouge into it though.
Find a nice balance of speed and pressure. One that cuts
in fast enough that you aren't going over the same lines
forever. But one that you can easily control and guide.
Take frequent breaks.
It gets heavy after a while, and your hand will cramp.
Neither will help your work.
Even if you are in a zone and getting close to done. Set
it down. Otherwise you run the risk of losing control and
doing something you don't want to.
Especially since these little bits are spinning at a high
rate of speed. You don't want to slip and nick yourself
with them.
They can do lots of damage to human flesh!
The dremel is a great tool.
But it doesn't work on everything.
|
 |
Try getting a dremel down into that area under the
chin on this kit.
It isn't going to happen.
Sure, you can get some of the seam with it, but not down
where it counts.
For areas like that, you have to be extra carefull during
assembly and seam clean-up That way you won't need to try
and get something in there to carve details back in. |
That is also where
these little babies come in handy.

Small files.
In assorted sizes.
A lot more work than a dremel. But invaluable in those
hard to reach areas.
Or those place where you just need a little something
taken off.
Where a dremel is overkill and could actually do more
harm than good.
|
BACK
|